Design UX/UI
Thoughts on design process, fundamentals, and the craft of UX/UI work from nearly 20 years in the industry, covering everything from baseline grids and design systems to real client projects and personal experiments too.
Thoughts on design process, fundamentals, and the craft of UX/UI work from nearly 20 years in the industry, covering everything from baseline grids and design systems to real client projects and personal experiments too.

How one direct piece of feedback from a content designer turned my tangled, chaotic Figma files into a genuine three-part system, chaos, calm and clarity, one I still rely on for every project. A shift that changed how every project since.

How a search for a simple turntable stand turned into a genuine lesson in design thinking, prototyping, and communicating ideas clearly enough for someone else to actually go and build them. A prototype first, the real thing came after.

How I use a 4px/8px baseline grid alongside a traditional typographic scale to create consistent, well-structured layouts across both web and mobile design, without second-guessing spacing decisions on every single screen.

"Where am I?" Always indicate active navigation states. A quick, practical reference covering the core principles of UX and UI design, from information architecture and affordances through to signifiers and genuinely useful testing.