#Behavioural design
Habit formation, progress tracking, loyalty loops and psychological motivators, spanning a customer loyalty app with points balances, a gamified bar tour with badges and trivia, and onboarding flows built to reduce drop-off.
Habit formation, progress tracking, loyalty loops and psychological motivators, spanning a customer loyalty app with points balances, a gamified bar tour with badges and trivia, and onboarding flows built to reduce drop-off.

Health and safety software New Zealand construction crews actually want to open on site. Built around QR scanning, digital sign-off, real-time tracking and third-party integrations, shaped by real user research, not assumptions.

Everyday banking, distilled to four things people actually use: balances, transfers, payments and cards. Speed over everything, a calm, transparent mobile banking app stripped back to what people open it for, nothing less.

Codename Nexus swaps the stamped loyalty card for biometric sign-in and Apple Watch support, with a points balance that's always one glance away. A loyalty app built to replace every card in your wallet, not add another one.

Wellington's craft beer scene, turned into a game you can actually finish. Route planning, group messaging, badges and trivia, all wrapped around a gamified bar tour that people actually plan, start and finish together.

It started with a hair product's packaging and ended as SimpleTimer, a minimal stopwatch and timer app stripped back to nothing but circles and simplicity, from early concept sketches through to its own landing page.

What started as a distraction from a business dashboard became PaperCraft, a self-initiated origami app for Metatron's Cube. Printable diagrams, video walkthroughs and a shop for prints, complete with sacred geometry throughout.

Enterprise onboarding, rebuilt from the ground up. Information architecture, wireframes and form validation reworked so people reach the dashboard instead of giving up somewhere between the welcome screen and registration.